Archive for the ‘PCI-EXPRESS 16X’ Category

Introduction

Category: HardwareVideo Cards

By Ben Sun

NVIDIA has been in a bit of a hurt recently with the revelations that their 8600GT notebook video cards might be defective and the launch of ATI’s HD4xxx series which caused NVIDIA to redefine their video card lineup to compete better in price/performance. Recently, NVIDIA launched the GeForce GTX280 and GTX260 cards which were much faster than the last generation GeForce 9800GTX cards but had the disadvantage of competing against less expensive at the time ATI chips.

The vast majority of video card sales are not in the $300+ category and with different cards on the market today with different chips it can be a little confusing as some cards that were higher priced on the market just a few months ago are now much lower in the price range. NVIDIA’s approach to the $150 price range is called the 9800GT, which will be NVIDIA’s first 55 nanometer product in the near future. Palit manufactures video cards based upon both NVIDIA and ATI chips and today’s card on the test bench is the 9800GT Super+ 1GB from Palit.

By Ben Sun
  • 65 nanometer moving to 55 nanomter
  • G92b chip
  • 112 Stream Processors
  • 256-bit memory interface
  • Hybrid Power
  • 2-way SLI
  • 754 Million transistors
  • 1GB memory
  • ROPs 16
  • Core Clock
  • Memory clock
  • Hybrid SLI
  • 128-bit floating point high dynamic range rendering
  • 16x Anti-Aliasing technology
  • CUDA
  • PhysX
  • Two dual-link DVI inputs support two 2560×1600 resolution displays
  • PureVideo
  • OpenGL 2.1 support
  • Forceware Unified Driver Architecture
  • Lumenex engine
  • Discrete Programmable Video Processor
  • High Quality Scaling
  • DirectX 10.0
  • Pixel Shader 4.0
  • Vertex Shader 4.0
  • Inverse Telecine
  • Bad Edit Correction
  • Integrated SD and HD TV Output
  • Noise Reduction
  • Edge Enhancement
  • Dual-link HDCP capable
 

Palit 9800GT Super+ 1GB Single/SLI Video Card Review
Brand Name Palit
Part Number 9800GT Super+ 1GB
Graphics Chip G92
Core clock 600MHz
Shader Clock 1.5GHz
SPs 112
Fabrication Process 65 nm
Transistors 754 Million
Memory cloick 1.8GHz effective
Memory Interface 256-bit
Memory bandwidth 57.6GB/second
Memory Size 1024MB
ROPs 16
Texture Filtering Units 32
Texture Filtering Rate 38.4 Gigatexels/second
HDCP Support Yes
HDMI Support Yes (via adapter)
Connectors 2x Dual-Link DVI, TV-Out
RAMDACs 400MHz
Bus PCI Express 2.0
Form Factor Dual Slot
Power Connectors 1x 6-pin

One thing that NVIDIA has been keen on with their video cards of the last couple of years is the re-use of the same chip for different SKUs. This has the advantage of higher utilization of chips as you can use a bad GeForce 9800GTX with SPs disabled as a GeForce 9800GT. This has an inherent disadvantage in that if the chip is poorly designed as was the case with the G86 all of the chips designed could have issues.

The GeForce 9800GT uses a modified version of the G92 chip that was first introduced with the GeForce 8800GT cards last year. This chip has 112 SPs, 16 ROPs and was highly successful. NVIDIA uses the codename G92b for the 9800GT chip. They say they will move this chip to the 55 nanometer process in the near future with this chip.

I won’t get into the politics of DirectX 10.0 versus DirectX 10.1 in this review. ATI cards were the first to hit the market with support for this graphics API and S3 has followed suit. NVIDIA says with some justification that it is a minor update and the DirectX 10.0 hardware on their video cards is capable of running some of the features of 10.1, but compliance requires full feature support.

Palit has clocked their GeForce 9800GT card to the reference 9800GT clock speeds NVIDIA recommends with these cards of 600MHz for the core, 1.8GHz for the memory (effective) and 1.5GHz for the Shader clocks. The Palit 9800GT Super+ 1GB card has a memory bandwidth of 57.6GB/second and 1GB of Framebuffer memory. The Pixel fillrate is 9.6 Gigapixels/second and the texture fill rate is 38.4 Gigatexels/second.

One of NVIDIA’s big pushes is the support for CUDA, their computing for graphics cards initiative and the PhysX game physics engine. NVIDIA bought Ageia a few months ago and has now integrated the drivers into a PhysX driver package. Due to the fact that ATI cards currently do not support PhysX natively, all tests were run with PhysX disabled.

GPU Core clock Shader clock SPs Memory clock Memory bus Memory bandwidth Memory Price online 9/01/08
GeForce GTX 280 602 1296 240 1107 512-bit 141.7GB/second 1GB GDDR3 439
Geforce GTX 260 576 1242 192 1000 448-bit 112GB/second 896MB GDDR3 249.99
GeForce 9800GTX+ 738 1836 128 1100 256-bit 70.4GB/second 512MB GDDR3 199.99
GeForce 9800GTX 675 1688 128 1100 256-bit 70.4GB/second 512MB GDDR3 199.99
GeForce 9800GT 600 1500 112 900 256-bit 57.6GB/second 512MB GDDR3 142.99
Palit GeForce 9800GT Super+ 1GB 600 1500 112 900 256-bit 57.6GB/second 1024MB GDDR3 169.99
9600GT 650 1625 64 900 256-bit 57.6GB/second 512MB 95
9600GSO 550 1375 96 800 192-bit 38.4GB/second 384MB 90
9500GT 550 1400 32 800 128-bit 25.6GB/second 512MB 70
9400GT 550 1400 16 400 128-bit 12.8GB/second 512MB 60
ATI Radeon HD 4870 X2 750 750 800×2 1800 256-bitx2 GDDR5 230.4GB/second 2GB GDDR5 549.99
HD 4870 750 750 800 1800 256-bit GDDR5 115.2GB/second 512MB 279.99
HD 4850 625 625 800 1986 256-bit GDDR3 63.6GB/Second 512MB 170.00
HD 3870 X2 825 825 640 1800 256-bitx2 GDDR3 115.2GB/second 512MB X2 GDDR3 220
HD 3870 775 775 320 1800 256-bit 57.6GB/second 512MB GDDR3 125
HD 3850 668 668 320 1656 256-bit 53GB/second 512MB GDDR3 89.99
HD 3650 720 720 120 800 128-bit 256GB/second 512MB GDDR3 55.99
HD 3450 600 600 40 800 64-bit 12.8GB/second 256MB GDDR2 44.99

One change to the chip is the addition of Hybrid Power and support to the 9800GT card which is not present on the 8800GT card. HybridPower allows the motherboard to turn off the discrete graphics card when in idle mode or 2D mode, saving energy. With the big push of the Green initiative, the video card manufacturers are pushing energy-saving technologies onto every card they sell.

Here’s a chart of the current NVIDIA and ATI lineup with the lowest prices for each card on Newegg.com. Note the overlap of the various cards and pricing due to the competitive nature of the industry. The Palit GeForce 9800GT Super+ 1GB card is available for $170, a small premium over the pricing of the 9800GT and 15% less expensive than the 9800GTX.

By Ben Sun

Palit chose to outfit this card with a 2-slot cooling solution of a gold colored heatsink. There are other Palit 9800GT cards that have different cooling with single slot solutions. Palit has artwork of their frog mascot on the cover of the card and the Palit logo next to the fan. The PCB design is similar to the 9600GT Sonic in color and configuration.

Palit 9800GT Super+ 1GB Single/SLI Video Card Review Card frontCard front 

Palit 9800GT Super+ 1GB Single/SLI Video Card Review FanFan 

Palit 9800GT Super+ 1GB Single/SLI Video Card Review Fan areaFan area 

Palit 9800GT Super+ 1GB Single/SLI Video Card Review Rear of cardRear of card 

The rear of the card has a metal heat-spreader that covers the majority of the back corresponding to the memory chip layout, the GPU and more. The stickers for the Serial and Part Numbers of the card are also on the rear of the card. The card is about 9 inches long or about as long as NVIDIA’s reference card. Palit decided to cool the graphics chip with a twin heatpipe design that leads out from the heatsink covering the graphics chip.

Palit 9800GT Super+ 1GB Single/SLI Video Card Review 6-pin power6-pin power 

Palit 9800GT Super+ 1GB Single/SLI Video Card Review HDMI audio connectorHDMI audio connector 

Palit 9800GT Super+ 1GB Single/SLI Video Card Review SLI BridgeSLI Bridge 

Palit 9800GT Super+ 1GB Single/SLI Video Card Review HeatpipeHeatpipe 

The IO on the Palit GeForce 9800GT Super 1GB card is typical of the IO on most graphics cards of the last few years with a TV-Out connector and two DVI-I connectors. With this combination of ports, you can install two digital LCD monitors, two analog CRT monitors or a combination of the two types of monitors. The card has a HDMI port for audio on the top along with a SLI port to allow two of these cards to improve performance.

Palit 9800GT Super+ 1GB Single/SLI Video Card Review PCI ExpressPCI Express 

Palit 9800GT Super+ 1GB Single/SLI Video Card Review Rear card shotRear card shot 

Palit 9800GT Super+ 1GB Single/SLI Video Card Review Head on viewHead on view 

Palit 9800GT Super+ 1GB Single/SLI Video Card Review IOIO 

By Ben Sun
  • Tomb Raider Anniversary
  • 6-pin power adapter
  • Palit GeForce 9800GT Super+ 1GB card
  • HDMI to DVI adapter
  • HDMI Audio cable
  • Driver CD
  • Quick Installation Guide

One of the issues I have with modern video cards is the lack of a game included with most cards. Palit includes a full copy of Tomb Raider Anniversary with the purchase of this card, meaning that a modern game is included. Tomb Raider Anniversary is a re-imagined version of the classic PC and console game from many years ago.

Palit 9800GT Super+ 1GB Single/SLI Video Card Review BoxBox 

Palit 9800GT Super+ 1GB Single/SLI Video Card Review Back of boxBack of box 

Palit 9800GT Super+ 1GB Single/SLI Video Card Review Box openBox open 

Palit 9800GT Super+ 1GB Single/SLI Video Card Review BundleBundle 

One welcome addition to the bundle is the two Molex connectors to 6-pin power connector. This allows the use of the 6-pin power on older PSUs that don’t have that power connection. The HDMI to DVI adapter allows the use of HDMI monitors by simply plugging the adapter into the video card then plugging the HDMI source into the other end. A HDMI Audio cable is included to use the HDMI Audio on the card.

Palit 9800GT Super+ 1GB Single/SLI Video Card Review NVIDIA Control PanelNVIDIA Control Panel 

Palit 9800GT Super+ 1GB Single/SLI Video Card Review SLI EnabledSLI Enabled 

NVIDIA has released a new driver 177.39 for all of their GeForce 9xxx series cards and above to support PhysX. The installation of PhysX System Software is also required to take advantage of the PhysX effects that the card is capable of. One thing to note, that installing the 177.39 drivers by themselves will not enable PhysX effects, and you can test the effect enabling it separately.

Palit 9800GT Super+ 1GB Single/SLI Video Card Review 3DMark without PhysX3DMark without PhysX 

Palit 9800GT Super+ 1GB Single/SLI Video Card Review 3DMark with PhysX3DMark with PhysX 

Running 3DMark Vantage showed a CPU score improvement of over 100% using the 9800GT from 13117 (typical score of a QX9770 on this test platform to 31343 with enabling PhysX only. Unreal Tournament 3 is one of the first games to support hardware accelerated Physics and enabling the PhysX System Software showed frame rate improvements of over 10%-50% with 1920×1200 resolution showing the biggest improvement in framerates.

Overclocking of computer components is a free way of getting more performance out of your existing computer system. Unfortunately, overclocking some component too high results in voiding of the warranty. Palit includes a Vtune application with their Driver CD that has driver settings, overclocking, Fan speed controls and a DirectX Diagnostic tool. I was able to overclock the 9800GT Super+ 1GB to 650MHz core/ 950MHz memory and 1656MHz Shader clock speeds.

Palit 9800GT Super+ 1GB Single/SLI Video Card Review OverclockedOverclocked 

Vtune

Palit 9800GT Super+ 1GB Single/SLI Video Card Review
Palit 9800GT Super+ 1GB Single/SLI Video Card Review
Palit 9800GT Super+ 1GB Single/SLI Video Card Review
By Ben Sun

A single 9800GT is barely enough to run Crysis in 1280×1024 with 4x AA 16x AF comfortably. The card gets frame rates in the teens as you get further into the game. Two cards, on the other hand have frame rates of over 20 almost throughout the game. Turning up the resolution to 1680×1050 lowers the playability but it is still playable with two 9800GTs in SLI.

Tomb Raider Anniversary Edition is the bundled software that comes with the Palit 9800GT Super+ 1GB card. The game is as I stated earlier a re-imagining of the original Tomb Raider game from the early 1980s. The game played wonderfully on the Palit 9800GT with all resolutions playable. In SLI configuration two 9800GTs were able to turn on AA and AF throughout the game.

Space Siege is the latest action RPG from Sega and the makers of Dungeon Siege. The game is set on a space station called Armstrong. The game uses a updated version of the Dungeon Siege II engine using DirectX 9.0 effects like HDR without the bloom and geometry instancing. This game can run on any modern graphics card and runs without issues on the GeForce 9800GT either in single or SLI mode.

Game screenshots

Palit 9800GT Super+ 1GB Single/SLI Video Card Review
Palit 9800GT Super+ 1GB Single/SLI Video Card Review
Palit 9800GT Super+ 1GB Single/SLI Video Card Review
Palit 9800GT Super+ 1GB Single/SLI Video Card Review
Palit 9800GT Super+ 1GB Single/SLI Video Card Review
Palit 9800GT Super+ 1GB Single/SLI Video Card Review
Palit 9800GT Super+ 1GB Single/SLI Video Card Review
Palit 9800GT Super+ 1GB Single/SLI Video Card Review  

By Ben Sun

The test system is still state of the art at the moment for the Intel platform with the latest NVIDIA motherboard chipset and CPU. The launch of Intel’s X58 chipset with a new interface is due to hit soon. The QX9770 is still Intel’s best CPU and a solid match for any video card when combined with the other components of the test setup.

Test System

  • Intel Core 2 Extreme QX9770 CPU running at 3.2GHz
  • 2GB Crucial Ballistix DDR3-2000 running at 2000MHz
  • XFX nForce 790i Ultra SLI motherboard running 18.11 Forceware drivers
  • Palit 9800GT Super+ 1GB running 177.39 Forceware in single card and SLI mode
  • Rosewill 950W PSU
  • ASUS 16X DVD-ROM
  • Windows Vista 32-bit Business with SP1 installed

Tests

DirectX 9.0

  • Call of Duty 4 Modern Warfare 1280×1024, 1920×1200 4x AA 16x AF Custom FRAPS walkthrough
  • Enemy Territory QuakeWars Patch 1.5 1280×1024, 1920×1200 4x AA 16x AF Custom FRAPS walkthrough
  • Unreal Tournament 3 Patch 1.2 1280×1024, 1920×1200 4x AA 16x AF Custom FRAPS walkthrough
  • STALKER 1280×1024, 1920×1200 4x AA 16x AF Custom FRAPS Walkthrough
  • 3DMark05/06 version 1.3/ 1280×1024, 1920×1200 default run
  • Aquamark 3 standard test
  • SpecViewPerf 10
  • PCMark05/Vantage

DirectX 10.0

  • 3DMark Vantage 1.01 1280×1024, 1920×1200 standard test run
  • Crysis Patch 1.2 1280×1024, 1680×1050 4x AA 16x AF Custom FRAPS walkthrough
  • Lost Planet DX10 Performance demo 1280×1024, 1920×1200 4x AA 16x AF
  • Bioshock DX10 1280×1024, 1920×1200 4x AA 16x AF Custom FRAPS Walkthrough
By Ben Sun

By Ben Sun

By Ben Sun

By Ben Sun

By Ben Sun
Palit 9800GT Super+ 1GB Single/SLI Video Card Review

The GeForce 9800GT card is in many respects a rebadged 8800GT card in a new package. The 9800GT has many things in common with the earlier 8800GT which is both a blessing and a curse. Performance of the 9800GT in single mode is as to be expected of a 9800GT. Performance in SLI mode, however really shines with nearly double the performance of a single card across the board. Single card performance is not bad at all; it’s just not something to do loops over in a world full of VGA options.

Two 9800GTs beat a GeForce GTX280 which is pretty amazing considering the performance of that card. Palit 9800GT Super+ 1GB is available online today at a price of $170, meaning that two of them would cost you less than a GeForce GTX 280 which they would outperform and be a better value. Palit has released three versions of the 9800GT including the reference clocked one, this card which offers better cooling and 1GB of memory and the 9800GT Sonic card which has a higher clock speed. The addition of PhysX enabled software allows the card to improve frame rates up to 20% as it offloads the physics to the GPU from the graphics card. This is a serious Hot Product as in SLI mode you get one kick ass pair of VGA cards that can almost just plain wallop the GTX280 standard edition card.

ReviewsFeatured Reviews: Video Cards

Palit NE/9800TXT302

It’s a great time for those in the market for a new video card, in just a few short months we’ve seen the debuts of over half a dozen different boards. At the high-end, high-priced segment Benchmark Reviews has showcased such great offerings from NVIDIA as the GTX 280 and ATI/AMD’s HD 4870×2, while at the other end of the spectrum the mainstream budget cards releases are almost too plentiful and mediocre to mention. Though the high-end may grab the headlines, where the real interest lies, for buyer and manufacturers alike, is in the highly profitable mid-range market. Recently either NVIDIA has been releasing a competitor to an ATI/AMD card or vice versa intended to saturate every price point at this level. These seemingly constant releases from both titans also has the unintentional side effect of spurring drastic price cuts, for NVIDIA as much as 40% in some cases, resulting in never before seen price to performance in this segment.

This brings us to today’s review of the mid-range Palit GeForce 9800 GT Super+ 1GB Video Card 9800TXT302 from NVIDIA. In the recent clamor of releases NVIDIA has quietly slipped in the 9800 GT, seemingly from nowhere and without much publicity. Essentially a re-packaged 8800 GT (last year’s fan favorite), the 9800 GT has a few added features and a new very attractive price. Apparently the 9800 GT has become quite popular and seemingly gained enough market traction from consumers for ATI/AMD to notice and even have a competitor lined up for early fourth quarter this year.

Palit_9800GT_1GBDDR3_Main4.jpg

Featuring NVIDIA’s popular GPU, codenamed “G92”, the Palit 9800 GT shares the same 65nm technology as its predecessor the 8800 GT – as well as core, shader, and memory clocks. Why the change in naming then? The 9800 GT has two notable updates from the 8800 GT. The first is the added HybridPower technology that brings greater energy-saving ability to the desktop, allowing the PC to switch off the discrete video card when not needed in favor of the intergraded built in motherboard GPU. And the second is the planned transition to a more efficient 55nm manufacturing process expected in September – just as the 9800 GTX was transitioned to 55nm with the iteration of the GTX+.

This die shrink will theoretically give the 9800 GT all the same perks as the GTX+ (i.e. cooler temps, higher overclocks, and 3-way SLI). This begs the question then: Why is NVIDIA still using 65nm parts when they already have 55nm chips ready? Our best guess would be that NVIDIA is trying to clear inventory of old stock before they begin shipping new parts. However, this creates an obvious problem for current 9800 GTs made at 65nm, and it will be interesting to see how NVIDIA plans to handle the transition without creating a lottery where customers either get the new or old GPU by luck. Perhaps we’ll see a 9800 GT+…

In addition to the new HybridPower technology the 9800 GT enjoys all the same features of the 8800 GT Benchmark Reviews covered last December. Read on as we take a closer look at an update to a favorite, and show just what makes the Palit 9800 GT Super+ 1GB such an attractive mid-range solution.

GPU Core Clock Shader Clock Processors Memory Clock Memory Interface Memory Transfer Rate Memory
GeForce 9800 GTX 675 MHz 1,688 MHz 128 1,100 MHz 256-bit 70.4 GB/s 512 MB GDDR3
Palit GeForce 9800 GT 1 GB 600 MHz 1.5 GHz 112 900 MHz 256-bit 57.6 GB/s 1 GB GDDR3
GeForce 8800 GT 600 MHz 1.5 GHz 112 900 MHz 256-bit 57.6 GB/s 512 MB GDDR3
GeForce 8800 GTS 500 MHz 1.2 GHz 96 800 MHz 320-bit 64 GB/s 320 MB GDDR3
Radeon HD 4870 750 MHz 750 MHz 800 900 MHz 256-bit 115.2 GB/s 512 MB GDDR5
Radeon HD 4850 625 MHz 625 MHz 800 993 MHz 256-bit 63.5 GB/s 512 MB GDDR3

GeForce 9800 GT Features

NVIDIA® Unified Architecture

  • Unified shader architecture
  • GigaThreadTM technology
  • Full support for Microsoft® DirectX® 10
  • Geometry shaders
  • Geometry instancing
  • Streamed output
  • Shader Model 4.0
  • Full 128-bit floating point precision through the entire rendering pipeline

NVIDIA Lumenex EnginePalit_9800GT_1GB_DDR3_Box.jpg

  • 16x full screen anti-aliasing
  • Transparent multisampling and transparent supersampling
  • 16x angle independent anisotropic filtering
  • 128-bit floating point high dynamic-range (HDR) lighting with anti-aliasing
  • 32-bit per component floating point texture filtering and blending
  • Advanced lossless compression algorithms for color, texture, and z-data
  • Support for normal map compression
  • Z-cull
  • Early-Z

NVIDIA Quantum Effects Technology

  • Advanced shader processors architecture for physics computation
  • Simulate and render physics effects on the graphics processor

NVIDIA SLI Technology

  • Patented hardware and software technology allows two GeForce-based graphics cards to run in parallel to scale performance and enhance image quality on today’s top titles.

 

NVIDIA PureVideoTM HD Technology

  • Dedicated on-chip video processor
  • High-definition H.264, VC-1, MPEG2 and WMV9 decode acceleration
  • Advanced spatial-temporal de-interlacing
  • HDCP capable3
  • Spatial-Temporal De-Interlacing
  • Noise Reduction
  • Edge Enhancement
  • Bad Edit Correction
  • Inverse telecine (2:2 and 3:2 pull-down correction)
  • High-quality scaling
  • Video color correction
  • Microsoft® Video Mixing Renderer (VMR) support

Advanced Display Functionality

  • Two dual-link DVI outputs for digital flat panel display resolutions up to 2560×1600
  • One dual-link DVI outputs for digital flat panel display resolutions up to 2560×16004
  • Dual integrated 400MHz RAMDACs for analog display resolutions up to and including 2048×1536 at 85Hz
  • Integrated HDTV encoder provides analog TV-output (Component/Composite/S-Video) up to 1080i resolution
  • NVIDIA nView® multi-display technology capability
  • 10-bit display processing

Built for Microsoft® Windows Vista

  • Full DirectX 10 support
  • Dedicated graphics processor powers the new Windows Vista Aero 3D user interface
  • VMR-based video architecture

High Speed Interfaces

  • Designed for PCI Express® x16
  • Designed for high-speed GDDR3 and DDR2 memory

Operating Systems

  • Built for Microsoft Windows Vista
  • Windows XP/Windows XP 64
  • Linux

API Support

  • Complete DirectX support, including Microsoft DirectX 10 Shader Model 4.0
  • Full OpenGL® support, including OpenGL 2.0

NE/9800TXT302 Specifications

Graphics Technology

  • 65 nanometer moving to 55 nanomter
  • G92b chip
  • 112 Stream Processors
  • 256-bit memory interface
  • Hybrid Power
  • 2-way SLI
  • 754 Million transistors
  • 1GB memory
  • ROPs 16
  • Core Clock
  • Memory clock
  • Hybrid SLI
  • 128-bit floating point high dynamic range rendering
  • 16x Anti-Aliasing technology
  • CUDA
  • PhysX
  • Two dual-link DVI inputs support two 2560×1600 resolution displays
  • PureVideo
  • OpenGL 2.1 support
  • Forceware Unified Driver Architecture
  • Lumenex engine
  • Discrete Programmable Video Processor
  • High Quality Scaling
  • DirectX 10.0
  • Pixel Shader 4.0
  • Vertex Shader 4.0
  • Inverse Telecine
  • Bad Edit Correction
  • Integrated SD and HD TV Output
  • Noise Reduction
  • Edge Enhancement
  • Dual-link HDCP capable

    Palit_9800GT_1GBDDR3_Extras.jpg
Brand Name Palit
Part Number 9800GT Super+ 1GB
Graphics Chip G92
Core clock 600MHz
Shader Clock 1.5GHz
SPs 112
Fabrication Process 65 nm
Transistors 754 Million
Memory cloick 1.8GHz effective
Memory Interface 256-bit
Memory bandwidth 57.6GB/second
Memory Size 1024MB
ROPs 16
Texture Filtering Units 32
Texture Filtering Rate 38.4 Gigatexels/second
HDCP Support Yes
HDMI Support Yes (via adapter)
Connectors 2x Dual-Link DVI, TV-Out
RAMDACs 400MHz
Bus PCI Express 2.0
Form Factor Dual Slot
Power Connectors 1x 6-pin

Palit 9800 GT: Closer Look

Before I begin my detailed description of the Palit GeForce 9800 GT Super+ graphics card, it would be best to issue a disclaime: As a child, I was a big fan of cars. The black Trans Am from Smokey and the Bandit got me started into plastic model building, and was the first kit I ever built (and later destroy). The Trans Am was later replaced by a metal replica of The General Lee Dodge Charger from the Dukes of Hazard, which was much harder to destroy and earned hours of jumping off the top level stairwell. As an adult, I’m not nearly as interested in old Trans Am’s or Charger’s anymore (dispite the local Hot August Nights event), yet my attachment to the color orange remained. I’m sure we all have something like this that draws us into a product, and I compare this to my appeal of canary-yellow Ford Mustangs (2008+ model years only), even though I don’t care much for Ford Mustangs. My point is this: I am guilty of simple pleasures just like anyone else, and the orange color Palit uses on their 9800 GT is one of my favorites.

The GeForce 9800 GT Super+ 1GB video card uses a dual card-slot design because of the improved active-cooling design offered exclusively by Palit. The board is cooled with an exceptionally quiet on-board “smart” fan; even when playing the most intensive 3D games, the GeForce 9800 GT Sonic remained whisper quiet. Since I’m sure you spent plenty of quality time reading through the myriad of features and specifications, you already know that you can use the 9800 GT for something other than playing video games. The HDMI functionality is a new direction for NVIDIA graphic cards, and paired with the smart fan design and external exhausting ventilation the GeForce 9800 GT will find itself at home in HTPC’s too.

Palit_9800GT_1GBDDR3_Main.jpg

Palit’s 1 GB Super+ version of the GeForce 9800 GT comes in one of my favorite colors: orange (technically, it’s burnt orange, but I’m not here to argue color palettes). In contrast to some of the dark and dull products we’ve recently tested, such as the GeForce 9800 GTX and 9800 GX2, the Sonic 9800 GT looks a whole lot more exciting. One of the primary differences in this product is the aftermarket shroud that directs and shapes the airflow.

No doubt that by now you’ve noticed something different about Palit’s 9800 GT Sonic. Unlike the NVIDIA reference design, Palit has sculpted their version of the GeForce 9800 GT to take on the appearance of the 9800 GTX and GX2 series. While other members of the GeForce 9800 GT family are usually single card-slot products, the Palit Super+ utilizes a unique heat-pipe cooling system that takes advantage of an additional slot; placing this graphics card into the same category as its more powerful siblings.

Palit_9800GT_1GBDDR3_Main3.jpg

The Palit GeForce 9800 GT Super+ graphics card is a lot more than a middle SKU on NVIDIA’s roadmap. Since performance means more than just high video-game frame rates, Palit has optimized the 9800 GT to be a higher-end mid-range graphics card on every level. Because the HDMI audio functionality is controlled at a hardware level, there is no need for special drivers or software. The 9800 GT, similar to more expensive NVIDIA video cards, is equipped with the PureVideo 2 engine for GPU assisted decoding of the H.264 and VC-1 CODEC’s.

Much like the S/PDIF connection on the back of a motherboard, the Sonic 9600 GT video card offers optical digital audio output functionality which is plug-n-play. The included digital audio cable for the sound card connects from the small white port (pictured above and below to the right of the heat-pipes) into the two-pin digital audio connection on either the motherboard or sound card.

Palit_9800GT_1GBDDR3_Pwr.jpg

Since there are more than a few other graphic cards from the NVIDIA product line which offer more firepower, the 9800 GT must become more multi-purpose in order to achieve popularity. On the one hand, you have NVIDIA releasing product SKU’s which cut into several other product segments, and on the other hand you have the add-in card partner (Palit) that must then redefine its purpose and add value to the product in order to make it sales worthy. There’s no hiding the fact that Palit has its work cut out for it with the G92b, which explains why the 1 GB Super+ graphics card looks nothing like the rest of the series.

 

While the G92b graphics processor has had its dial turned well into the redline zone, power requirements are rather minimal for the 9800 GT. Primary power is taken from the PCI Express host bus as well as from a single 6-pin PCI Express power connector. Since only one PCI-E connection is required, anyone with an older (pre PCI-E) power supply can take advantage of the Palit GeFoce 9800 GT by using the included power adapter. Ultimately, this will prove itself to be a good step-up card for anyone wanting more modern features without extreme-level gaming horsepower found in the most expensive cards.

Please continue on to the next section where Benchmark Reviews takes a detailed look at the Palit NE/960TSX0202 GeForce 9600 GT 1GB Sonic graphics card.

NE/9800TXT302 Detailed Features

In our last section, we skimmed over the outer skin of Palit’s unique-looking Sonic GeForce 9600 GT. With a basic understanding of what you’ll get on the outside, we’re ready to get inside the product and dissect the technology. This information will be very helpful for those hardware enthusiasts and overclockers willing to void their warranty and potentially ruin their expensive product in order to tweak it’s electronics. This information is for entertainment purposes only, and not a recommendation to disassemble your product or perform modifications.

The G94 chip features sixteen render back-end units (ROP) with full support for 128-bit high-dynamic-range rendering and NVIDIA’s exclusive 16x Coverage Sampling Anti-aliasing (CSAA) algorithm. The new ROP compression system has also been enhanced to improve performance at extreme resolutions such as 2560 x 1600. The enhanced compression will help keep memory usage in check and improve performance in high resolution, anti-aliased scenarios.

One thing has become clear: the Palit GeForce 9800 GT Super+ 1GB graphics card (SKU: NE/9800TXT302) is practically identical in appearance to the Palit 9600 GT 1GB Sonic NE/960TSX0202. This is a very good thing, dispite how it may sound. The Palit 9800 GT Super+ offers excellent after-market cooling to both sides of the PCB, which translates into more stable gaming and potentially higher overclocking.

Palit_9800GT_1GBDDR3_Plate.jpg

While there are actually a few rare 256 MB versions of the GeForce 9800 GT which try to cut corners, you will usually find 512 MB of video frame buffer on most products from this family. This is where Palit asserts itself to outshine the competition and offer enthusiasts something a bit more forward-thinking, because their Super+ version of the 9800 GT comes equipped with 1024 MB (1 GB) of GDDR3 memory clocked at 900 MHz (1800 MHz DDR) on a 256-bit bus.

All of that extra speed will generate some heat, which is why Palit also integrates a custom anodized aluminum plate to function as a RAM heatsink. A total of eight Samsung GDDR3 modules line the outer perimeter of the printed circuit board, bearing the Samsung 807 K4J52324QE-BJ08 part number. Hardware enthusiasts should note that these same vRAM modules were also used on late-edition GeForce 8800 Ultra’s. This explains how a mid-level model can achieve higher clock speeds than the top GeForce products.

Palit_9800GT_1GBDDR3_Back.jpg

As I prepared to disassemble the Palit 9800 GT Sonic edition video card, I made note of the similarities between this PCB and that of the 8800 GT. Aside from the some very minor components, the design appeared nearly identical to the last generation; if anything there was very little PCB redesign needed on NVIDIA’s part. Once I had carefully removed a few screws from the rear corners, and one more screw on the header panel, the shroud came apart from the Palit 9800 GT with a light pull. I immediately realized how much additional engineering went into Palit’s dual heat-pipe cooling system.

The GeForce 9800 GT (G92b GPU) is manufactured using 55nm technology similar to the architecture used in the GeForce 9800 GTX+. Both of these NVIDIA products utilize the same 9-series architecture and transistor advances over the older G92 GPUs which they replace.

Palit_9800GT_1GBDDR3_Cooler.jpg

Since the Super+ 9800 GTs core is only 600 MHz, there are several close competitors that exceed this clock speed. The shader clock hums along at 1500 MHz, with 112 cores working to their potention. So when you begin to consider that the Palit version of the GeForce 9800 GT comes with twice as much video frame buffer as the others, you might start to realize that the Super+ is more of a little engine that could.

Palit_9800GT_1GBDDR3_PCB.jpg

This concludes our in-depth look into the Palit NE/9800TXT302, which has revealed several interesting discoveries about the hardware and the assembly process. The 9800 GT is a good-looking graphics card, but from here on out the 1 GB Super+ will have to put up some impressive results or be put down as a failed attempt at boosting a mid-level SKU into top-shelf product offerings. In our next section, Benchmark Reviews begins testing on the Palit GeForce 9800 GT video card.

Video Card Testing Methodology

Benchmark Reviews has high hopes that one day we will be so giant and world famous that every combination of the graphic card available will be on-hand for our product testing… and we’re getting closer! I envy the review sites that have twenty other video cards tested in stand-alone, SLI, and CrossFireX arrays for each and every review. Eventually we will be that big, and offer all of those configurations. Readers can help us grow to that size by spreading the word, but for now we’ll have to make due with what our budget can afford. In this article, Benchmark Reviews is going to test and compare the Sapphire Radeon HD 4870 Toxic Edition graphics card against several other closely-ranked products from within the GeForce family.

At the start of all tests, the previous display adapter driver is uninstalled and trace components are removed using Driver Cleaner Pro. We then restart the computer system to establish our display settings and define the monitor. Once the hardware is prepared, we begin our testing. The synthetic benchmark tests in 3DMark06 will utilize shader models 2.0 and 3.0. In our higher-end VGA products we conduct tests at the following resolutions: 1280×1024 (19″ Standard LCD), 1680×1050 (22-24″ Widescreen LCD), and 1920×1200 (24-28″ Widescreen LCD). In some tests we utilized widescreen monitor resolutions, since more users are beginning to feature these products for their own computing.

Each benchmark test program begins after a system restart, and the very first result for every test will be ignored since it often only caches the test. This process proved extremely important in the World in Conflict and Supreme Commander benchmarks, as the first run served to cache maps allowing subsequent tests to perform much better than the first. Each test is completed five times, with the average results displayed in our article.

Our site polls and statistics indicate that the over 90% of our visitors use their PC for playing video games, and practically every one of you are using a screen resolutions mentioned above. Since all of the benchmarks we use for testing represent different game engine technology and graphic rendering processes, I feel that this battery of tests will provide a diverse range of results for you to gauge performance on your own computer system. Since most gamers and enthusiasts are still using Windows XP, it was decided that DirectX 9 would be used for all tests until demand and software support improve for Windows Vista.

Test System

Benchmark Applications

  • 3DMark06 v1.1.0 (8x Anti Aliasing & 16x Anisotropic Filtering)
  • Call of Duty 4: Modern Warfare v1.7.568 (4x AA/16x Trilinear AF)
  • Crysis v1.21 Benchmark (High Settings, 0x and 4x Anti-Aliasing)
  • World in Conflict v1.0.0.9 Performance Test (Very High Setting: 4x AA/4x AF)

Video Card Test Products

Product Series Sapphire Radeon HD 4850 102-B50102-00-AT Palit GeForce 9600 GT 1GB Sonic NE/960TSX0202 Palit GeForce 9800 GT Super+ 1GB NE/9800TXT302 Foxconn GeForce 9800 GTX OC 512MB 9800GTX-512N Sapphire Radeon HD 4870 100243L
Stream Processors 800 64 112 128 800
Core Clock (MHz) 625 700 600 685 775
Shader Clock (MHz) N/A 1750 1500 1713 N/A
Memory Clock (MHz) 993 100 900 1100 1000
Memory Amount 512 MB GDDR3 1 GB GDDR3 1 GB GDDR3 512 MB GDDR3 512 MB GDDR5
Memory Interface 256-bit 256-bit 256-bit 256-bit 256-bit

Now we’re ready to begin testing video game performance on the Palit GeForce 9800 GT Super+ 1GB Video Card NE/9800TXT302, so please continue to the next page as we start with the 3DMark06 results.

3DMark 06 Benchmark Results

3DMark is a computer benchmark by Futuremark (formerly named Mad Onion) to determine the DirectX 9 performance of 3D game performance with graphics cards. 3DMark06 uses advanced real-time 3D game workloads to measure PC performance using a suite of DirectX 9 3D graphics tests, CPU tests, and 3D feature tests.

3DMark06 tests include all new HDR/SM3.0 graphics tests, SM2.0 graphics tests, AI and physics driven single and multiple cores or processor CPU tests and a collection of comprehensive feature tests to reliably measure next generation gaming performance today. Some enthusiasts may note that Benchmark Reviews does not include CPU-bound tests in our benchmark battery, and that only graphic-bound tests are included.

Here at Benchmark Reviews, we believe that synthetic benchmark tools are just as valuable as video games, but only so long as you’re comparing apples to apples. Since the same test is applied in the same controlled method with each test run, I believe 3DMark is a very reliable tool for comparing graphic cards against one-another.

3dMark 06 1280x1024 4xAA 16xAF Shader Score.png

More visitors to Benchmark Reviews operate at 1280×1024 resolution than any other, as it represents the native resolution of 19″ LCD monitors. Using this resolution as a starting point, the maximum settings were applied to 3dMark06 which for these tests include 8x Anti-Aliasing and 16x Anisotropic Filtering. Low-resolution testing allows the graphics processor to plateau maximum output performance, which thereby shifts demand onto the system components to keep up. At the lower resolutions 3DMark will reflect the GPU’s top-end speed in the composite score, indicating full-throttle performance with little load. This makes for a less GPU-dependant test environment, and is helpful in measuring the maximum output performance in the test results.

3dMark 06 1680x1050 4xAA 16xAF Shader Score.png

Our 3dMark06 results indicate that the Palit GeForce 9800 GT Super+ 1GB performs slightly behind the Radeon HD 4850, and slightly ahead of the Palit GeForce 9600 GT 1GB Sonic NE/960TSX0202 in shader model 2.0 results.

3dMark 06 1920x1200 4xAA 16xAF Shader Score.png

Going into the shader model 3.0 results at 1920×1200, the Palit GeForce 9800 GT Super+ performs much closer to the 9600 GT Sonic than the Radeon HD 4850. The 4850 actually performs slightly ahead of the Foxconn GeForce 9800 GTX OC, while nothing in the group could compare with the Sapphire Radeon HD 4870.

In our next few tests, we compare performance results in Half-Life 2 and Forged Alliance.

Gaming Tests: HL2 and CC:FA

Judging from our results in Half-Life 2: Episode Two, the Radeon HD 4000 series really pulls ahead of NVIDIA GeForce products. Palit’s GeForce 9800 GT Super+ still performs ahead of the 9600 GT Sonic and behind the Radeon HD 4850. What’s interesting here is that the Sapphire Radeon HD 4850 rendered frames at a level higher than the GeForce 9800 GTX could, while the Sapphire Radeon HD 4870 ran away with a huge lead.

For Half-Life 2: Episode Two, the 9800 GT NE/9800TXT302 actually performed closer to the 9800 GTX than it did the Radeon HD 4850.

HL2ETwo Highest Quality 8xAA 16xAF.png

Supreme Commander: Forged Alliance is a standalone real-time strategy computer game expansion to Supreme Commander, developed by Gas Powered Games and published by THQ. Because it is a standalone expansion, it is possible to play without owning Supreme Commander. Forged Alliance adds new game play features to the game, several new units for the three preexisting factions, and is further optimized for increased performance beyond that of the original game.

Supreme Commander makes extensive use of two technologies relatively unused in video games prior to its release, namely multi core processing and multi monitor displays. When detecting a multi-core processor, the game assigns a specific task, such as AI calculations, to each core, splitting the load between them. Supreme Commander is one of the first games to specifically support dual and quad core processors in the game.

Supreme Commander: Forged Alliance may not offer the first-person shooter experience that many gamers prefer, but the graphics are among the most demanding possible. Even so, there begins to be a trend showing which places high demand on the graphics card as evidenced by mutually low minimum frame rates.

Unlike the other games we test, Supreme Commander: Forged Alliance does not use a short in-game benchmark to determine a score. In these tests, Supreme Commander plays an entire round of the game from start to finish and generates composite scores based on this lengthy test. This composite score is based on two factors: sim and render.

SupCmd FA High Quality  4xAA 16xAF Rez Scaling.png

SupCom: Forged Alliance did put the Radeon HD 4850 below the 9800 GTX, however the Palit GeForce 9800 GT Super+ still found its familiar spot between the Palit 9600 GT Sonic and Sapphire Radeon HD 4850.

In our next section, World in Conflict hopes to confirm our findings and cement expectations for the 9800 GT.

World in Conflict Results

The latest version of Massive’s proprietary Masstech engine utilizes DX10 technology and features advanced lighting and physics effects, and allows for a full 360 degree range of camera control. Massive’s MassTech engine scales down to accommodate a wide range of PC specifications, if you’ve played a modern PC game within the last two years, you’ll be able to play World in Conflict.

World in Conflict’s FPS-like control scheme and 360-degree camera make its action-strategy game play accessible to strategy fans and fans of other genres… if you love strategy, you’ll love World in Conflict. If you’ve never played strategy, World in Conflict is the strategy game to try.

World in Conflict offers an in-game benchmark; which records the minimum, average, and maximum frame rates during the test. Very recently another hardware review website made the assertion that these tests are worthless, but we couldn’t disagree more. When used to compare video cards which are dependant on the same driver and use the same GPU architecture, the in-game benchmark works very well and comparisons are apples-to-apples.

WIC Very High Quality 4xAA 16xAF Rez Scaling.png

So far, every benchmark we’ve used on the Palit GeForce 9800 GT Super+ has positioned this graphics card midway between the 1GB Palit 9600 GT Sonic and the 512MB Radeon HD 4850. The GeForce 9800 GTX also fits between the Radeon HD 4850 at the lower position and the Radeon HD 4870.

Clearly our results are becomming repetitive; but then again we’re just getting started. In our next section the Super+ proves itself in Crysis.

Crysis Benchmark Results

Crysis uses a new graphics engine: the CryENGINE2, which is the successor to Far Cry’s CryENGINE. CryENGINE2 is among the first engines to use the Direct3D 10 (DirectX10) framework of Windows Vista, but can also run using DirectX9, both on Vista and Windows XP.

Roy Taylor, Vice President of Content Relations at NVIDIA, has spoken on the subject of the engine’s complexity, stating that Crysis has over a million lines of code, 1GB of texture data, and 85,000 shaders. To get the most out of modern multicore processor architectures, CPU intensive subsystems of CryENGINE 2 such as physics, networking and sound, have been re-written to support multi-threading.

Crysis offers an in-game benchmark tool, which is similar to World in Conflict. This short test does place some high amounts of stress on a graphics card, since there are so many landscape features rendered. For benchmarking purposes, Crysis can mean trouble as it places a high demand on both GPU and CPU resources. Benchmark Reviews uses the Crysis Benchmark Tool by Mad Boris to test frame rates in batches, which allows the results of many tests to be averaged.

Low-resolution testing allows the graphics processor to plateau maximum output performance, which thereby shifts demand onto the system components. At the lower resolutions Crysis will reflect the GPU’s top-end speed in the composite score, indicating full-throttle performance with little load. This makes for a less GPU-dependant test environment, and is helpful in creating a baseline for measuring maximum output performance in the next few test results. At the 1280×1024 resolution used by 19″ monitors, our results show that performance is beginning to really drop despite the small difference is pixels drawn. In terms of general performance, all of these products maintain the same performance ratio as before, except for the 9800 GX2 which seems to beneficially hold its ground.

Crysis HQ 4xAA Rez Scaling.png

Crysis doesn’t seem to favor the large video frame buffer Palit offers to both the GeForce 9600 GT Sonic Edition and 9800 GT Super+ Edition, because both cards appear exactly at the same position in these benchmarks as all the past tests. At lower resultions, there’s a larger desparity between products, but at 1920×1200 the playing field is leveled and the FPS range moves down to 14-23. At 15.7 FPS (1920×1280) the Palit GeForce 9800 GT comes very close to the 16.0 FPS rendered by the overclocked 9800 GTX, but still a short distance away from the 18.4 FPS produced by Sapphires Radeon HD 4850.

In our final test, Call of Duty 4 provides the Palit GeForce 9800 GT Super+ 1GB video card NE/9800TXT302 with just enough pressure to make a difference in our charts.

CoD4 Benchmarks

Call of Duty 4: Modern Warfare runs on a proprietary game engine that Infinity Ward based off of the tried-and-true Q3 structure. This engine offers features such as true world-dynamic lighting, HDR lighting effects, dynamic shadows and depth of field. “Bullet Penetration” is calculated by the Infinity Ward COD4 game engine, taking into account things such as surface type and entity thickness. Certain objects, such as cars, and some buildings are destructible. This makes distinguishing cover from concealment important, as the meager protection provided by things such as wooden fences and thin walls does not fully shield players from harm as it does in many other games released during the same time period. Bullet speed and stopping power are decreased after penetrating an object, and this decrease is calculated realistically depending on the thickness and surface of the object penetrated.

This version of the game also makes use of a dynamic physics engine, a feature which was not implemented in previous Call of Duty titles for Windows PC’s. The new in-game death animations are a combination of pre-set static animations combined with ragdoll physics. Infinity Ward’s use of the well-debugged Quake 3 engine along with new dynamic physics implementation allows Call of Duty 4 to be playable by a wide range of computer hardware systems. The performance may be scaled for low-end graphic cards up to 4x Anti-Aliasing and 16x Tri-linear anisotropic texture filtering.

Before I discuss the results, I would like to take a moment to mention my general opinion on Fraps software when it comes to game performance benchmarking. If you’re not familiar with the software, Fraps (derived from Frames per second) is a benchmarking, screen capture, and real-time video capture utility for DirectX and OpenGL applications. Some reviewers use this software to measure video game performance on their Windows system, as well as record gaming footage. My opinion is that it offers a valid third-party non-bias alternative to in-game benchmarking tools; but there is one caveat: it’s not perfect. Because the user must manually begin the test, the starting point may vary from position to position and therefore skew the results.

In my testing with Fraps v2.9.4 build 7039, I used the cut-scene intro to the coup d’état scene when Al Asad takes over control. First I allowed the level to load and let the scene begin for a few moments, then I would use the escape key to bring up the menu and choose the restart level option, I would immediately press F11 to begin recording the benchmark data. This scene is nearly four minutes long, but I configured Fraps to record the first 180 seconds of it to remain consistent. Once the scene would end, I would repeat the restart process for a total of five tests. So within a 2 millisecond starting point margin, all benchmark results are comparable which is probably as good as it can possibly get with this tool.

COD4 Rez Scaling.png

In our past few tests we’ve seen the pecking order remain fairly consistent. The Palit 9600 GT Sonic Edition begins the list, followed by the Palit GeForce 9800 GT Super+ 1GB, then the Foxconn 9800 GTX OC, followed by the Radeon HD 4850, and finally the Radeon HD 4870. The 9800 GT has held a consistent lead over the 9600 GT, and likewise it has trailed the GeForce 9800 GTX and Radeon HD 4850 in our tests.

For Call of Duty 4 tested at 1920×1200, the Palit Super+ 9800 GT does well enough to keep way ahead of the 9600 GT with a frame rate of 52.0 but still far enough behind the 9800 GTX which scored 63.7 FPS. Since performance has remained identical in each game we’ve tested, our decision will ultimately be decided by price.

Palit NE/9800TXT302 Conclusion

Since Palit hasn’t been available to the North American market for very long, the new look may seem out of place at first. Each manufacturer spends a significant amount of time branding their name to an identity. For example: Gigabyte has a Final Fantasy-looking female heroine on their products, XFX has an armor clad Werewolf, and ZOTAC has a Dural look-alike from VirtuaFighter. So it might seem particularly interesting that Palit picked a robot-frog named Frobot as their mascot. But since fancy characters are not enough to win me over, Palit has also kept the consumer informed by adding important product details and specifications on the packaging. The retail box offers an inviting design and attractive layout, along with some important product data on the back. The colors and information all seem exciting, but I’m not quite sold on Frobot.

When NVIDIA first launched the GeForce 9800 GT product line, I wasn’t exactly impressed with thin single-card reference design. There just wasn’t much more to the card than a thin PCB covered by a shroud of plastic. So I’m thankful that Palit went to the design table and recreated their own version of the 9800 GT from the PCB up. I’ve already admitted my love for the burnt orange color they used, so it’s no surprise that I’m a big fan of the appearance, but the added RAM heatsink really sets the appearance of this product apart from the rest.

The craftsmanship and construction of this card are what set it apart from others. To begin with, Palit has taken its role as a NVIDIA AIC (Add-In Card) partner seriously, and engineered a whole new upper-half of the GeForce 9800. Add to this the fact that they managed to load 1024 MB worth of GDDR3 onto the PCB, and you can see how dedicated they are to their craft. I think the most impressive thing I’ve noticed about Palit products is the extremely well-tuned performance testing which screens out possible failures and thus reduces the overall RMA rate. With less than 1% return rate, it’s good to know I won’t have a bad experience with Palit products.

In regards to product performance, I have evaluated the GeForce 9800 GT Super+ graphics card as a whole. In video game performance, it did well enough to remain competitive against some of the larger video cards, but it didn’t impress me against the overclocked 9600 GT or even the mildly-overclocked GeForce 9800 GTX. It’s worth noting however that while ‘testing’ this product with the game Titan Quest, other graphics cards (such as the GeForce 8800 GT) have all exhibited a rubber-banding effect as the large-scale scrolling world is drawn. This wasn’t the case with a 1 GB frame buffer available to the Palit GeForce 9800 GT Super+. Additionally, other large scale worlds such as those found in Age of Conan: Hyborian Adventures also seemed to play very well with the large amount of GDDR3 available to it.

All of these ratings are well and fine, but ultimately the price tag decides the bottom line. At the time of this writing, the Palit GeForce 9800 GT 1GB Super+ video card NE/9800TXT302 was available from NewEgg for $169.99 (with additional $10 mail-in rebate). This makes it very tough on my value rating, since there is also a 512MB GDDR3 version of the Palit 9800 GT for only NewEgg for $129.99 ($109.99 after $20 rebate). So if you’re looking for good performance from the most current video games at a respectable price then the Palit GeForce 9800 GT Super+ is by no means a bad decision, but the added 1 GB video frame buffer isn’t going to make a difference in most games and there are other products worth considering. If gaming isn’t your sole focus, then the standard 512 MB version is well worth the price.

In conclusion, the Palit GeForce 9800 GT Super+ makes a very good choice for gamers who want to step-up into PCI-Express 2.0 and take advantage of good middle-end graphics without the cost. The Palit NE/9800TXT302 provides excellent cooling improvements over other single-slot solutions, and will work very well in HTPC environments where airflow and noise are kept to a minimum. Our benchmark results showed that the 9800 GT was not that far behind the 9800 GTX performance, but the gaming experience in large-scale world-based games actually made good use of the large video frame buffer only avilable in the Super+. While value is a relative subject, the performance and functionality appear to have some credence in relation to the product cost. If you’re a gamer on a very tight budget, than the 9800 GT is an excellent product worth consideration, but make sure you’ll need all of that extra video memory before you make your purchase.

Pros:

+ Very good AA/AF performance in DirectX 9 games
+ Supports DirectX 10 and Shader Model 4.0
+ 600 MHz GPU / 1500 MHz Shader / 900 MHz GDDR3
+ Features NVIDIA PureVideo HD Technology
+ HDMI Audio and Video supported for HDCP output
+ Extremely quiet fan under normal operation
+ Fan shroud enclosure offers improved airflow
+ 16x Coverage Sampling Anti-aliasing (CSAA) algorithm
+ Supports NVIDIA SLI functionality
+ Large 1024 MB (1 GB) video frame buffer
+ 5 GBps PCI Express 2.0 graphics interface

Cons:

– Not the best price point performer
– Large video frame buffer not utilized by many games
– Requires two expansion card slots

Ratings:

  • Presentation: 8.75
  • Appearance: 9.25
  • Construction: 9.50
  • Functionality: 9.25
  • Value: 7.50

Final Score: 8.85 out of 10.

Questions? Comments? Benchmark Reviews really wants your feedback. We invite you to leave your remarks in our Discussion Forum.

 

 

 

 

HD 6970 Review Introduction

It’s finally here! AMD rolled out its latest high-end GPU, codenamed “Cayman”, which tops the Northern Islands, AMD’s second-generation DirectX 11 compliant GPU family. Using this, AMD is initially carving out two enthusiast-grade products: the AMD Radeon HD 6970 (reviewed here), and the Radeon HD 6950, both released today. There’s also scope for a dual-HD 6970-GPU product in the near future, called HD 6990. AMD’s Radeon HD 6970 “Cayman” GPU faced quite a few hiccups en route today’s launch. It was slated for mid-November, but was delayed by a month due to component shortage. Meanwhile, NVIDIA went ahead with a hard-launch of its GeForce GTX 580 graphics processor, and subsequently, the GeForce GTX 570, to counter the HD 6970.

With Cayman and the HD 6970, AMD is introducing its biggest design change for the GPU’s SIMD processing area since Radeon HD 2900 series, it’s also introducing a greater amount of parallelism to the graphics engine, and doubling the standard memory amount from 1 GB in the previous generation Radeon HD 5870 and Radeon HD 5850, to 2 GB on both Radeon HD 6970 and HD 6950. As a brief lesson on AMD’s naming scheme with this generation, Radeon HD 6950 and HD 6970 represent high-end single GPU SKUs, successors to HD 5800 series, while the recently introduced HD 6800 series are in a segment of their own with no definitive predecessors.

The Radeon HD 6970 from HIS we’re reviewing today, sticks to AMD’s reference board design, including adherence to reference clock speeds. With HD 6900 series, AMD made sure that users of all HD 6900, including those which are factory-overclocked, have access to reference clock speeds at the turn of a switch (detailed later down the review). The Radeon HD 6970 features 2 GB of GDDR5 memory, carries clock speeds of 880 MHz core and 1375 MHz (5500 MHz GDDR5 effective); and display outputs including two DVI, one HDMI 1.4a, and two mini DisplayPort 1.2.

Product Positioning

This slide from AMD instantly tells you the amount of damage the surprise hard-launch of NVIDIA GeForce 580 and GTX 570 caused to the HD 6970 and HD 6950 positioning. Take those two out of the equation, and we’re actually seeing the GTX 480 (which has roughly the same performance as GTX 570) being edged past by HD 6970, and HD 6950 way ahead of whatever else is down there from NVIDIA (GTX 470, GTX 460 1 GB).

AMD is still banking on the previous-generation HD 5970 dual-GPU graphics card to hold the performance leadership (which it is loosely holding on to, with the potential of losing it to the GTX 580 with one good GeForce driver snatching that leadership); HD 6970 to be a notch lower in price but somewhere between GTX 570 and GTX 580 in terms of performance.

Radeon
HD 6850
Radeon
HD 5850
GeForce
GTX 470
Radeon
HD 6870
Radeon
HD 5870
Radeon
HD 6950
GeForce
GTX 570
GeForce
GTX 480
Radeon
HD 6970
GeForce
GTX 580
Radeon
HD 5970
Shader units 960 1440 448 1120 1600 1408 480 480 1536 512 2x 1600
ROPs 32 32 40 32 32 32 40 48 32 48 2x 32
GPU Barts Cypress GF100 Barts Cypress Cayman GF110 GF100 Cayman GF110 2x Cypress
Transistors 1700M 2154M 3200M 1700M 2154M 2640M 3000M 3200M 2640M 3000M 2x 2154M
Memory Size 1024 MB 1024 MB 1280 MB 1024 MB 1024 MB 2048 MB 1280 MB 1536 MB 2048 MB 1536 MB 2x 1024 MB
Memory Bus Width 256 bit 256 bit 320 bit 256 bit 256 bit 256 bit 320 bit 384 bit 256 bit 384 bit 2x 256 bit
Core Clock 775 MHz 725 MHz 607 MHz 900 MHz 850 MHz 800 MHz 732 MHz 700 MHz 880 MHz 772 MHz 725 MHz
Memory Clock 1000 MHz 1000 MHz 837 MHz 1050 MHz 1200 MHz 1250 MHz 950 MHz 924 MHz 1375 MHz 1002 MHz 1000 MHz
Price $180 $260 $260 $240 $360 $300 $330 $450 $370 $500 $580

Architecture


Cayman, named after the lovely Cayman islands in the Caribbean, is AMD’s new high-end GPU. It succeeds Cypress, on which were based Radeon HD 5800 series and the dual-GPU HD 5970. Cayman is built on existing 40 nm process at TSMC. Apart from the processor most of the components inside are the same as the ones found in the previous generation GPUs, except that the hierarchy of components is changed to add a degree of parallelism that goes a step ahead of even Barts. The SIMD cores are completely restructured, too.


With Cypress, there was only one graphics engine (that which computes preliminary data and instructions, and passes them on for low-level processing to the SIMD cores), and one dispatch processor that funneled data and instructions down to the two SIMD engine blocks. Barts introduced a degree of parallelism by giving each SIMD engine block its own dispatch processor, instruction and constant caches. Cayman is taking that a step further, by splitting even the graphics engines between the two SIMD engine blocks. This gives dedicated rasterizers, geometry assemblers to each block, but more importantly, doubles the number of tessellation units, with each graphics engine having one.


As mentioned earlier, AMD brought about a radical change in the stream processor design. Compared to the older VLIW5 design in which an SIMD core consisted of four simple and one complex stream processors with some common resources, the new design, dubbed VLIW4, combines four equally-capable complex stream processors, with two of the four getting special functions. Overall, with a stream processor count of 1536, the Radeon HD 6970 clocked at 880 MHz, is able to churn out a single-precision floating point (IEEE754-SP) performance of 2.7 TFLOPs, and double-precision performance (IEEE754-DP) of 675 GFLOPs. The VLIW4 architecture, hence is aimed to increase performance per mm² of die-area. The render back-ends, have also been redesigned to facilitate 2 times faster 16-bit integer and 32-bit floating-point operations.

In a nutshell, the Cayman die measures 389 mm², holding 2.64 billion transistors. It is built on the 40 nm TSMC process. It has 24 SIMD engines spread across two SIMD engine blocks. There are 1536 stream processors in all. There are 96 texture memory units (TMUs), and 32 raster operation processors (ROPs). New, faster memory controllers allow use of new 5.5 Gbps memory chips. The memory bus width is 256-bit, with which the GPU connects to eight 2 Gbit memory chips to archive 2 GB of total memory.

Packaging


HIS uses their standard package design for the Radeon HD 6970.

Contents

You will receive:

  • Graphics card
  • Driver CD + Documentation
  • DVI adapter
  • PCI-Express power cables

The Card


The HIS Radeon HD 6970 is a complete reference design implementation, with the only difference being the sticker on the cooler. Also the card uses the same cooler and PCB as the HD 6950 reference design. 


HD 6970 requires two slots in your system.


The card has two DVI ports, two mini-DisplayPorts and one HDMI port. AMD’s display output logic is clearly superior to what NVIDIA has to offer at this time. Vendors are free to combine six TMDS links into any output configuration they want (dual-link DVI consuming two links) – and use them all at the same time. AMD has also introduced DisplayPort 1.2 support with their new cards which allows the use of a DisplayPort hub to connect multiple monitors, or daisy chain them together.

An HDMI sound device is also included in the GPU. The HDMI interface is HDMI 1.4a compatible which includes Dolby TrueHD, DTS-HD, AC-3, DTS and up to 7.1 channel audio with 192 kHz / 24-bit output. The new revision also brings support for Blu-ray 3D movies which will become important later this year when we will see first Blu-ray 3D titles shipping.


You may combine up to four HD 6950 and HD 6970 cards in CrossFire for increased performance or improved image quality settings.


Here are the front and the back of the card, high-res versions are also available (front, back). If you choose to use these images for voltmods etc, please include a link back to this site or let us post your article.

A Closer Look


The first piece to come off the card is the backplate. It serves no special purpose other than to protect the card from physical damage and spread the heat around a bit. Since there are no memory chips or other important circuitry on this side of the card, there is no need for a backplate to cool them.


The AMD reference cooler uses a big vapor chamber base to transfer heat away quickly from the GPU. In addition to the GPU, you can also see cooling pads for memory and voltage regulation circuitry.


The Radeon HD 6970 uses a 6+8 power input configuration.


AMD has added a small switch near the card that lets you toggle between two VGA BIOSes. The first one is the normal one and can be flashed. The second one acts as backup and is write-protected, so you can not “destroy” it in case of a bad flash. Should you flash your card with the wrong BIOS, you can switch to the backup BIOS to boot the card, then change the switch to the normal BIOS before flashing. This looks like a good system, but I wonder if it’s worth the added cost.


The GDDR5 memory chips are made by Hynix, and carry the model number H5GQ2H24MFR-R0C. They are specified to run at 1500 MHz (6000 MHz GDDR5 effective).


The Radeon HD 6900 Series are the first graphics cards to use the Volterra VT1556. It offers extensive voltage control and monitoring via I2C. At this time no software supports this controller yet, but I am sure this will change in the weeks to come.

AMD’s new Cayman graphics processor is made on a 40 nm process at TSMC Taiwan. It uses approximately 2.64 billion transistors on a die area of 389 mm².

Test System

Test System – VGA Rev. 12
CPU: Intel Core i7 920 @ 3.8 GHz
(Bloomfield, 8192 KB Cache)
Motherboard: Gigabyte X58 Extreme
Intel X58 & ICH10R
Memory: 3x 2048 MB Mushkin Redline XP3-12800 DDR3
@ 1520 MHz 8-7-7-16
Harddisk: WD Caviar Black 6401AALS 640 GB
Power Supply: akasa 1200W
Software: Windows 7 64-bit
Drivers: GTX 570 & 580: 263.09
NVIDIA: 260.99
HD 6900: 8.79.6.2 RC2
ATI: Catalyst 10.11
Display: LG Flatron W3000H 30″ 2560×1600

Benchmark scores in other reviews are only comparable when this exact same configuration is used.

  • All video card results were obtained on this exact system with the exact same configuration.
  • All games were set to their highest quality setting

Each benchmark was tested at the following settings and resolution:

  • 1024 x 768, No Anti-aliasing. This is a standard resolution without demanding display settings.
  • 1280 x 1024, 2x Anti-aliasing. Common resolution for most smaller flatscreens today (17″ – 19″). A bit of eye candy turned on in the drivers.
  • 1680 x 1050, 4x Anti-aliasing. Most common widescreen resolution on larger displays (19″ – 22″). Very good looking driver graphics settings.
  • 1920 x 1200, 4x Anti-aliasing. Typical widescreen resolution for large displays (22″ – 26″). Very good looking driver graphics settings.
  • 2560 x 1600, 4x Anti-aliasing. Highest possible resolution for commonly available displays (30″). Very good looking driver graphics settings.

Aliens vs. Predator


Aliens vs. Predator is based on a merger of the Aliens and the Predators franchise: two legendary alien species that are in conflict with each other, fighting to the death with human marines caught in between. The first person shooter game was developed by Rebellion Studios, who also developed the first AVP PC title and released in February 2010. It was one of the first DirectX 11 games with support for new features like Tesselation, which is why AMD heavily promoted it at the time of their DX 11 card launches. We used the AVP benchmark utility with tesselation and advanced DX11 shadows enabled.

Battlefield: Bad Company 2


Battlefield: Bad Company 2, released in March 2010 by Electronics Arts, is the most successful DirectX 11 title so far. Even though it contains a full single-player campaign during which the player has to work with a squad to secure a secret weapon, the game is most well known for its fast paced, exciting multiplayer squad action. Thanks to a CPU-based Havok physics engine and skillful use of scripting, the game has destroyable objects, vegetation and terrain without requiring NVIDIA PhysX.
We tested the truck chase scene of the second single-player mission at maximum settings with DirectX 11 enabled.

BattleForge


BattleForge, a card based RTS, is developed by the German EA Phenomic Studio. A few months after launch the game was transformed into a Play 4 Free branded game. That move and the fact that it was included as game bundle with a large number of ATI cards made it one of the more well known RTS games of 2009. You as a player assemble your deck before game to select the units that will be available. Your choice can be from forces of Fire, Frost, Nature and Shadow to complement each other.
The BattleForge engine has full support for DX 9, DX 10 and DX 10.1, we used the internal benchmark tool in DirectX 11 mode to acquire our results.

Call of Duty 4


Call of Duty 4 is a first-person shooter that is built on the award winning Call of Duty Series. It is the first version to play in modern times. In a near-future conflict between the United States, Europe and Russia you get to play as a United States Marine and a British SAS operative. The engine is Infinity Ward’s own creation and has true dynamic lighting, depth of field, dynamic shadows and HDR. Even though the game plot is scripted you will find yourself in intense battles, often working together with computer controlled team mates.

Call of Juarez 2


Call of Juarez 2: Bound in Blood is a prequel to the first Call of Juarez game which was one of the first DX10 titles available on the market. This time the plot evolves around two brothers, before each mission you may pick one to play. Your choices affect the game play since both characters have different ways of handling situations and doing combat.
Call of Juarez 2 uses Techland’s Chrome Engine 4 which adds Edge Anti Aliasing as one of the first engines on the market. Edge Anti Aliasing looks similar to normal AA but comes with a considerably reduced performance drop. However, due to the deferred shading design of Edge AA, normal AA can’t be used on top of it.

Crysis


After the tremendous success of Far Cry, the German game studio Crytek released their latest shooter Crysis in 2007. The game was by far the most hyped and anticipated game in 2007, the forums were full of “Can my system run Crysis?” threads because of the high hardware requirements of this game. Just like in Far Cry the plot evolves on a small island with a thick and richly detailed jungle world. A lot of attention has been given to small details like correct physics. For example when you fire on a tree trunk, it will shatter and the tree will fall over leaving a stump behind. Enemies in a car can be stopped by shooting the tire of the car. The game graphics are by far the best ever seen in a PC game so far, yet the game still runs well on most computers.

Warhammer 40,000: Dawn of War 2


Warhammer 40,000: Dawn of War II by Relic Entertainment is an RTS game based on the Warhammer 40,000 universe. Unlike other Dawn of War titles there is no base-building element in the game, you simply command units on the battlefield. Due to the non-linear mission design, the choices which mission and objective you pick to pursue have considerable impact on game play and mission difficulty. A “hero” unit concept adds RPG elements to the game, allowing you to advance the unit in terms of levels and abilities. Dawn of War 2 uses the Essence Engine 2.0, version 1.0 was used in the Company of Heroes Series.

DiRT 2


DiRT 2 is the first game to offer basic DirectX 11 features, even though they are very limited, the title has been used extensively by AMD to market their DX11 products. The game features a large number of different racing events all over the world with tracks ranging from off-road, over stadiums to complex city courses. We chose not to benchmark DX 11 at this time because the number of DX11 effects is not worth the performance hit.

Formula One 2010


F1 2010 is an official implementation of the Formula One 2010 season with accurate teams, drivers and cars. One highlight of the game are the extensive realism options and the detailed weather effects. You pick a driver and get to race over several seasons, constantly improving your skill and trying to impress the big teams to score a contract with them to enjoy the faster car to race for the world championship. The game is based on an improved Dirt 2 engine and features the latest in DirectX 11 technology. We used the highest details setting for our testing.

Far Cry 2


Four years after the success of Far Cry, Ubisoft has published the sequel called Far Cry 2. While the first part was set on an island, Far Cry 2 takes you deep into Africa with game play that resembles Grand Theft Auto much more than the original Far Cry, which was a classical 3D shooter. Ubisoft engineered a completely new 3D engine called “Dunia” which offers a large amount of popular features like DirectX 9 and DirectX 10 support, destructible environments, physics and non-scripted AI while not being as much of a resource hog as Crytek’s CryEngine. We tested the Ranch Medium level at DirectX 10 with highest details.

Tom Clancy’s HAWX


Tom Clancy’s H.A.W.X. is one of the very few recent flight simulator games on the market. Being a console conversion it emphasizes “flight” more than “simulator”. It is set in a near future in which private military companies have begun fighting conflicts for nations with their own military gear. You are playing an elite pilot who was recruited by such a private company. During the game you get to fly over 50 different aircrafts, ranging from the MIG 21 to the mighty F22 Raptor. One notable feature of its engine is the use of GeoEye satellite imagery for terrain generation which offers one of the most realistic incarnations of battlefield terrain available today.

Metro 2033


Metro 2033 is a first-person shooter game that is set in a post apocalyptic Moscow – as the name suggests inside the metro system. You will fight mutants or other humans who like to take away your shelter. The game has many gameplay elements similar to STALKER, also the engine has similar features. This is because two STALKER engine programmers left GSC Game World and started their own company which is now making Metro 2033.
The engine has support for all the latest eye candy like DirectX 11 and Tesselation. Unfortunately it leaves a less than optimized impression, making it a candidate to surpass Crysis for the highest hardware requirements. We tested in DirectX 11 mode with details set to “Very High”.

The Chronicles of Riddick: Assault on Dark Athena


The Chronicles of Riddick: Assault on Dark Athena is a first person shooter game set in a far future. You are Riddick, a notorious space criminal played by Vin Diesel in the movies. Dark Athena continues where Escape from Butcher Bay ended. A major aspect of the game is its tactical use of shadows and stealth so that enemies can’t detect you. Vin Diesel’s voice acting also adds greatly to the game experience.

S.T.A.L.K.E.R. – Clear Sky


STALKER Clear Sky is GSC Gameworld’s prequel to the 2007 hit “STALKER”. Just like in the first part the game is set around the Russian area of Chernobyl and Pripyat, most well known for the nuclear accident that occurred there. You play the role of a mercenary who spends his days in The Zone trying to make a living. The Zone is an area which is affected by so-called anomalies which cause mutants to appear and laws of physics to change. While you investigate these anomalies the plot leads up to the events that happened right before the first game starts. A new in-game faction system encourages you to befriend various groups in The Zone in exchange for information or items. While the graphics of Clear Sky are based on the first Stalker game engine, there are numerous improvements, including support for DirectX10 and depth-of-field/volumetric effects. The 0.0 FPS scores for NVIDIA cards at 2560×1600 are caused by driver crashes which seem to be related to card with 512 MB memory and below. Since it works fine on ATI this is not a game problem but an NVIDIA driver issue.